Play games.
Save real
money.
Blast is a gamer's wallet: play mobile games, earn real cash, and watch it pile up in a savings balance. I helped design app experiences and product features across the play-to-earn loop, wallet, and missions. The company was acquired by ATM.com.
/01 · Brief
A wallet
that's actually
fun to open.
Savings apps are a chore. Blast's bet was the opposite: make the act of saving the reward itself by wrapping it in mobile games people already play. The product challenge is keeping the money real and trustworthy while the wrapper stays light and playful.
I designed app experiences and product features across the core loop: play, earn, track, cash out, plus the missions and streaks that boost DAU.
/02 · Approach
Real money,
game energy.
The savings balance is always a real dollar figure, never obscured by points. Trust is the whole product. Around that anchor, Plasma points reward in-game behaviors, playing, completing missions, and keeping streaks, to incentivize the play-to-earn loop, all wrapped in game energy: bold tiles and clear "earn up to" framing.
Every earn event resolves to a number the user can actually cash out. The design never lets the fun get between the player and their money.
/03 · Outcome
Acquired
by ATM.com.
Blast built a real audience around the play-to-earn savings loop and was acquired by ATM.com, which folded the gamified-rewards mechanics into a broader consumer-finance product. The wallet, play, and cash-out experiences I designed were core to that story.